Pokestone

In this project I learned a ton about C++ as well as working on a "bigger" project in general. This is a game made in SDL with an inventory system, A* pathfinding, multilayer rendering, audio with SDL Mixer, a dialog system and a drag-and-drop system and I also used the standard library quite extensively. The game itself is a Pokmon RPG world with a HearthStone like battle.

Used technologies:
-SDL
-OpenGL
-Visual Studio C++
-STD