Voxelizer shader

A Geometry shader created in the Graphics Programming Engine(Overlord Engine). The shader itself is written within HLSL and implemented using C++ and DirectX 11 API.

Next to voxelating the mesh it can also explode, cut the mesh and add a wave animation as well as expand-ing the grid so every voxel gets smaller in size.

Used Technologies:
-HLSL
-DirectX 11
-Visual Studio C++

Code is available on request.