Big Vegas: World

This game had as main focus creating a game using DirectX 11, PhysX and to get a solid understand-ing of HLSL shader programming.

It was built upon the Overlord Engine, where we had to add several subjects such as writing shaders, working with the PhysX and DirectX API, text rendering, skinned animations, particle system post processing, shadow mapping and several other smaller subjects such as FMOD etcetera.

Used technologies:
-DirectX
-PhysX
-FMOD
-Visual Studio C++

Code is available on request.